Can't tell you how many times I have heard about a friend's company needing to send an apology email to customers about downtime and flakiness due to AIgen commits that were poorly reviewed and misunderstood

The slow part of software is NOT the initial generation of software. It's the maintenance and review of it.

If your management is pushing for 10x programmer output, hell even 40% more programmer output, what they're asking for is a stability crisis. There's no way around it. That's how it is right now.

You can use these tools for red teaming (caveat: you will get a lot of false positives also). You can sort of use them for prototyping (though a lot of the value of understanding building through the prototyping process may be lost during that time; still, it is one place where things can increase). Those two categories don't create huge and unresolved copyright output questions in your codebase, and I think you can justify them.

But if you're using them to actually write the software itself, you're borrowing against the future, against stability, and against institutional understanding of your own stack.

The red teaming idea is maybe complementary insomuch as fuzzers and LLMs seem to have some overlapping problem spaces.

However, the backlash is not insignificant, e.g. HackerOne (which has a bug bounty program) has put its bounty program on hiatus after a lot of genA"I" submissions: "Internet Bug Bounty is taking a break and is not accepting new submissions." (https://hackerone.com/ibb?type=team the diff specifically: https://hackerone.com/ibb/policy_versions?change=3771829)

I have always thought that bug bounties, create perverse incentives and I was never a strong proponent of them despite knowing, perhaps too personally, some of the advocates and creators of such things.

Having written as much, I didn't really foresee the pause of such programs due to this.
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