I've been playing with movement in Sliding Blaster 2 because that's something that's important to get right early on. I'm trying out an idea where triple tapping the boost button does a bigger and faster boost, for quickly getting out of bad situations (but it's risk/reward because you can launch yourself into an enemy), and I tried a visible boost trail to make it more impactful.

I also slightly increased the boost speed compared to the previous game. I tried doing a movement style where instead of movement via boosts it's an acceleration feature, but it didn't feel good and realizing that the little bursts of speed are fun gave me the idea to try emphasizing that with bigger and more visible boosts.

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