My erosion filter is out! Video, blog post, and shader source.

It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.

Explainer video:
https://www.youtube.com/watch?v=r4V21_uUK8Y

Companion blog post:
https://blog.runevision.com/2026/03/fast-and-gorgeous-erosion-filter.html

#ProcGen #vfx #GameDev

Here's the Shadertoy where you can paint eroded mountains and islands with your mouse, right in the browser:
https://www.shadertoy.com/view/sf23W1

#ProcGen #vfx #GameDev

Here's the other Shadertoy, that shows off various animated parameter changes in erosion strength, scale, detail, and ridge and crease rounding.
https://www.shadertoy.com/view/wXcfWn

(You can temporarily control the camera angle while dragging with the mouse.)

#ProcGen #vfx #GameDev

@runevision In terms of The Big Forest, are we going to be able to walk down roads carving their way along your eroded mountains?
@nick Probably, in some form! The terrain in The Big Forest will be generated primarily based on level design, but I want to try to apply erosion in a subtle way.
@runevision Aah, I didn't realise there was level design happening in TBF. For some reason I had assumed it was all seed based
@nick It is, I mean procedural level design. :)