#ThrowbackThursday

One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.

#AbstractArt

Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.

#ThrowbackThursday #POVray #AbstractArt

@Metamere

This looks cool and feels very abstract

No, I’d never used POV-Ray to create animations. And I used Blender for individual renders only. I didn’t start working with animations until I could run them in real time using GLSL. Technically speaking, just fragment shaders.

#POVray