This is a great insight to one of my favourite Amiga games, Hunter. This game was ahead of its time, while open world games are common now, they certainly weren't in the early '90s.

https://www.generationamiga.com/2026/03/20/the-technology-of-hunter-how-a-1991-amiga-game-simulated-an-entire-island/

#Amiga #RetroGaming #Hunter #OpenWorldGaming #16bit

The technology of Hunter: how a 1991 Amiga game simulated an entire island

In the early 90s, most video games were built around strict technical limits and clear design boundaries. Levels were linear, environments were small, and p

GenerationAmiga.com
@ellieraejaye ooh, I had this back in the day! It was so good to bezz about in all the vehicles and just mess about
@devlin yeah, I loved just looking for all the different vehicles and exploring the islands.