The second expansion for #BarrenPlanet is #Waterworld. Dapra's neighbouring planet Dalen is over 95% covered with water. And at the bottom of these oceans: crystal nodes! Let battle commence! Get it at https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga
The construction and repair units in #Waterworld are static, while the harvesting units are mobile. This is a reversal of roles compared to The Polar Expedition, and gives players of this campaign some new strategies to experiment with. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet
The Port is a static unit found on the coast of the numerous islands that pierce Dalen's oceans. The port has facilities to build and repair other units. It has little of its own defence, and needs protecting from attack by other units. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Mining boats are as important as the Ports: they sail out to the crystal nodes and harvest the resources. Since they're mobile, they can retreat from attack. They are small enough to venture near the sandbanks where other ships would run aground. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Hoverbugs, the small anti-gravity combat vehicles familiar from earlier campaigns, are present here on Dalen. They can hover over land or shallow water, but are not stable enough to cope with the rolling waves of the deeper ocean. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Air Fighters are another unit brought over from Dapra. They can fly over anything except volcanoes, whose eruptions are too dangerous for airborne traffic to venture near. Air Fighters have a longer attack range than Hoverbugs or Ports. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Destroyers are the smallest sea combat units. They have little firepower and a short range, and are lightly armoured. They can navigate both deep and shallow water, although they can't navigate too close to the sandbanks. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Cruisers are medium-sized combat ships with a good attack range. They're useful to add extra power to naval battles, and to bombard ports and other land units from off shore. They're slightly slower than destroyers. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Battleships are the largest ships afloat. They have more power and a longer range than cruisers, and are the best units to have in a sea battle. They are also good for offshore bombardment. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Gun Platforms are static land-based units, useful for defending ports. They're static units, but they have a longer firing range than any other unit in the game, so can keep enemy ships away from your Ports. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
As you'd expect for a campaign called "Waterworld", most of the maps are made up of ocean. But there are small areas of land that poke up above the ocean surface, and there is a variety of terrain there. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Open Ground forms most of the larger islands, and this is where Ports are built. Ports are generally next to Deep Water in order that the port can build and repair the largest ships. Hoverbugs and Air Fighters can move over this terrain. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld