I'm saddened and annoyed that the three screenshots I took didn't get saved for some reasons, but Steam is still reliable, but I only used it for cutscenes.
I'm saddened and annoyed that the three screenshots I took didn't get saved for some reasons, but Steam is still reliable, but I only used it for cutscenes.
So I found the missing photos. The game client doesn't tell you that it also saved a copy of all the screenshots in another folder, so if your Steam folder ballooned up, it's because you took too much screenshots.
I went back to try the hidden-side-boss (?) again, bloody, he's harder than a campaign boss (maybe it's because his stage is tiny and don't have room to move around?). Also I took another screenshot while I'm on the way there to be killed by him.
The game has a thing with cats.
Finally move on to the next region.
Almost died to the geese. I was fighting three enemies, and two geese wandered into my AOE. I had to ran until I lose their aggro.
The game measure power-level by "goose", last I checked, I was at "1.2 goose", but it lies. A "0.2 goose" thug is just a deadly.
Went and stole a martial art, to try twin blades, turns out that it's very button smashing friendly.
(Hard to imagine the main character being a good guy, assassinating so many people just to copy someone's homework.)
The city of Kaifeng. How I wish Skyrim have cities of this scale.
I spent so much time exploring the city that I mostly forgot to fight/grind for resources.
Wacky sidequests:
- Giant bird nest.
- Chess-playing cat.
- Woman praying to the latrine.
- Talking donkeys.
118 hours on Steam.
Fought all the bosses and completed all the campaign in the Qinghe region, and still only 72% completion.
Majority of the 29% completion happened inside the Kaifeng City, I barely touched the land outside the rectangle.
Hehe.
#WhereWindsMeet developers celebrate new year with a live steam by strapping a cam onto a goose.
Just completed WWM `One Leaf, One Life` side story, the writing is so beautiful (and sad at times). It spans across many short missions, involves dozens of recurring characters, and not a single boss fight or grand conspiracy/crisis. The overarching story is about the lives of the ordinary folks. For its length and scope, I feel that it should have been a campaign story.
My main complain about WWM is the menu.
My secondary complain is how fractured the main story is. Without the reddit/youtube detectives, I wouldn't have understand why I fought Chapter 1 Antagonist, or his identity/role, or how the misc sidequests tie together. WWM does have a good story, just that they are in miss-able/discoverable notes/books.
WWM is very freeroam and has an open world, if you are playing it as a single player game, you might end up completing story missions out of order, like me accidentally completing Chapter 2. No harm done, I'm not locked out of the other content, just feeling bumped.
Attached unrelated photo. This looks like a good place to build my home. Already seeing someone building theirs inside a waterfall cave nearby.
I suspect the studio secretly wanted to make a horror game. Attached four screenshots of four separate instances where the game had paranormal/horror elements. (One of them even had jump scares.)
The game is that big in China that it had live concert?

This is what a beautiful cutscene looks like on my crappy old computer. It's weird that only this particular cutscene came out this bad.
But I don't think I will be getting a new computer anytime soon.
Where Dogs Meet
Recently, I find myself liking to take environment shots without my character in it. But I like this shot, with my character standing in the dull-coloured symmetric interior, looking out to a vibrant-coloured expanse.
Where low-poly tree, 2D trees, ugly cloud, and invisible ship meet.
Where Rats Meet
I started off in the Mistveil City with the "opened chest" counter hidden. Only after I reached a certain milestone that it revealed that there were 43+1 chests. At that point, I learnt that I'd only discovered 33 of them. I was like "Fuck it", I had already spent an hour in this maze, I just want to find my way out.
And it was dark and wet, with giant ghost hands, and giant rats (that spawn infinitely, and don't drop experience or items).
Seeing red.
I was bored so I tried to be a tank with self-healing capability (Thundercry + Soulshade). Hehe, I'm now invincible!
Almost anything plus Soulshade just works, but Thundercry has great damage output. During this experiment, I actually ran most of the time without Soulshade out, going by the best defense is offense.
Unlocked the skill to minify myself. Now I can see low-polygon better!
Game has function to feed/pet dogs, found out that one such dogs once fed would lead you to a treasure.
Oh, I'm at 2.222 goose-level.
The game really wants to remind the players that they were important to us.
(Screwed up on the Yi Dao screenshot.)
I swear that the Masked Troupe are more spammy than the Silver Needles. Had I not been gaming for rewards, I would have stayed with the sanest Well of Heaven bros.
Watching YouTube of a CN player, she said the One Leaf One Life blind girl can be adopted. Is that from a future update? But wait, she's not an orphan? (Provided you reunited her with her father.) Or do I need to kill her father and grandmother to adopt her?
Just realised there is *another* sad blind girl in the game, but her story only sparsely told and you don't get to meet her when she's alive.
Now that I got all the Steam achievements, I guess I have completed the game.
So I got promoted to the second highest level in Masked Troupe by doing nothing, carried by the other members of my class. That makes Troupe actually easier than Well Of Heaven, which I had to do weekly chores to gain points to level up or maintain level. And a lot easier than needing to hunt down people to heal for Silver Needles.
Now that I got what I want from Troupe, where to next? Nine Mortal Ways or Sectless?
New expansion, new oddities.
Camel-head man, well-dressed talking monkey, and music-playing floating bunnies among the many in this weird new land.
Saw how beautiful my guildmate turned our guild-base into, couldn't resist trying to build something of my own again. Spent a day, still can't get the door or roof right, but everything else look good, as long as you don't hunt for details.
Hehehe. Get sick, quest, and achievement from petting the cats too much.
I've just finished #WhereWindsMeet chapter 3 part 1's main story. My guess is that the dev saw how popular their "One Leaf One Life" sidestory was, and decided on another narrative-heavy tearjerker - "Burlap Sack".
From what I see, "BS" is unpopular in both China and global markets.
My other guess is that it's because unlike OLOL, BS is not optional, and not everyone plays WWM for story. People who just want to fight and raid would find BS entirely slow and boring.
One thing I forgot to mention regarding WWM "Burlap Sack": in the in-game cutscene, the character takes off his shoe on-screen. Does that mean that the shoe mesh has been separated from the body mesh all this time?! Or did they specifically make a custom model of him without a shoe, and a custom model of a shoe that would never be used ever again for this 3 second scene?! I wish I can watch that scene again to check on it better.
Playing #games
Game W: Walk the long way!
Me: *builds a bridge*
Game W: Platform puzzle!
Me: *builds a ladder*
Game W: Another platform puzzle!
Me: *floats across*
Game H: Use the ladder!
Me: *flies up*
Game H: Stack the boxes to climb up!
Me: *flies up*
Me: *tests if there's fall damage by jumping off a tall cliff*
Me: Nope, I'm perfectly fine.
Me: *dashes and accidentally falls off a small hill*
Me: *dies from fall damage*
Where Sand Meet Snow.
Meeting "Star" the talking tortoise again, apparently we were racing, and he thinks he would win.
Playing "Big 2" with the enemy bosses.
WWM Hexi region (both part 1 and 2) has been largely boring, in both exploration content and story. The two main stories are boring, because you play as someone else, essentially two very long unavoidable interactive cutscenes where the stories don't matter.
While few, Hexi does have TWO sub-quests that I like a lot, where the main character was directly involved.
TWO! Granted that I haven't completed Hexi, maybe there are more good content. Hopefully.
A giant snake.
Another talking horse.
A talking bird.
A dancing drunk dog (that's me being turned into a dog, again).
Howlion is so wallpaper-worthy.