The 2000s were also the heyday of noteworthy freeware games and sites such as GameHippo, and buying a copy of a digital work then—often on a CD—actually meant owning it and doing whatever (copyright) law permitted. No streaming disservices or prerequisites. Even pre-Microsoft Minecraft, in retrospect, was a relief from signing expansive EULA agreements and possibly trading off privacy for the product. Those days are worth returning to.