I never feel good for blaming a sequel based on it not being "more of the same". Especially in the case of #Captive, which offered endless levels anyway, who would need that sort of thing? #Liberation: Captive II is highly ambitious, even moving to a different genre. Nevertheless, it's not nearly as good as its predecessor. Can you see beyond its technical shortcomings? What's more important: ambition or execution?

https://www.goodolddays.net/en/game/Liberation-Captive-II/

#Amiga
#CD32

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