#VR didn't really take off because not enough artists cared or were encouraged to care about it. Almost everything made for VR is just games by programmers or marketers. There are very few artistic VR games. Half-Life: Alyx is one.
And for this reason, VR remained merely a toy in the eyes of the world. It's a holiday gift for children. It's not taken very seriously, except by programmers and marketers. I can think of countless artistic VR games that could be made. It's really too bad.