When using Blender I’d like to keep my right hand on the pointing device (pen or mouse) and the other on the keyboard.

But I use a steeply tented split keyboard, and a few keys I need regularly are on the right half; with a flat keyboard I’d reach over to the other half, but because of the almost 90° tenting this is difficult and slow.

I think I will try solving this issue by making one key flip the two halves (temporarily).

What do you think, how would you approach this problem?

#blender #blender3D #b3d #mechanicalKeyboard #mkb #splitKeyboard #ZMK #QMK

@smeikx this is a frequent workflow for those that do 3D CAD (SolidWorks for example) have, and the Connexion 3D mice are very popular when used in combination with a regular mouse, gesture supports and a handful of keys on the 3D mouse.

No clue how well those mice work with Blender.

@ogi Thank you! Interesting, but that is probably a bit overkill.
Also, I initially thought 3D mice are meant to replace the regular mouse, but apparently this is not the case.

https://3dconnexion.com/at/wp-content/uploads/sites/32/2023/11/SpaceMouse-Pro-Wireless-BT_Ergonomics-Efficiency.webp