So #AMD #MaterialX and Open Shading Language (OSL) were just a passing phase… now it looks like everyone’s settling on #OpenPBR. Back to square one, basically.
Yay… let’s see if this one’s actually gonna stick this time. #PBR #CGI #VFX #3D #b3d #Blender #blender3D
https://academysoftwarefoundation.github.io/OpenPBR/