Okay, a little burnt out on the 'Classic' red vs blue campaign, let's switch gears and play the 'New' green vs yellow campaign.

Ruleset is the same, level-up & domination with no fog of war. No special abilities this time, but the selected enemy CO, Yuan Delta, still has the high difficulty AI. The CO I have chosen is Von Rosso, who I picked only because the default option for yellow is 'Hetler', a Hitler doppelganger. Oh, Japan...

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Our first map is Kotsubujima, which translates to something like Small Island. This was localized as Ridge Island, and is the basis for the #advancewars War Room map. All of the 'New' campaign maps are in Advance Wars, though some are highly modified.

The enemy here starts off with a small purse of extra funds beyond their day 1 income, and yellow has a defensive advantage due to layout of the map. Otherwise, we begin on equal footing.

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Our first priority is to capture the weird building in the center, which is a weapons lab. The first unit to capture a lab gets exchanged for a Proto Tank, the most powerful direct-attack ground unit in the game, which cannot be built otherwise. On a small map like this, having a proto tank will be enough to tip the scales.

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Since capturing the lab *first* is so critical, instead of making our infantry walk there they'll ride in a troop carrier. We won't get there much faster, but it can provide a little bit of fire support once we do.

In the translation patch, the troop carrier got named 'APC'. This was for continuity with AW and for lack of space, but it doesn't really function like an APC. I wanted to call it a gun truck but was out-voted, haha.

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We made it to the lab first, but we still have to capture it, and green's got the rocket they built with their bonus starting funds pointed straight at us. The enemy rocket is exposed, but just out of reach of all our units so this is going to take longer than the standard two-turn capture op. We can position our units to take out the rocket next turn, and we'll have our Proto Tank soon enough.

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