New devlog: exploring a “Regroup” mechanic for Absolution that ties player direction, mood systems, and replayability together.
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Regrouping Under Pressure: Making Introspection Part of the Experience - Absolution by Persistent Dreamer Games, Miggmaru
Image credits by Miggmaru In a previous article , I mentioned a mechanic I’ve been working on for Absolution that I’m particularly excited about. That mechanic is called Regroup. From a design per...