Oh, this terrain is looking... pleasant. I took the liberty, by the way, of hacking the carpathian mapgen, because 3D terrain gen is stupid, so now it makes all sorts of interesting features. All I really need is "Some place flat, some place hilly" and that's what I get. I just wish I could figure out how to make flat plateaus at different heights. Minetest noise is value based, so you can't get the slope of how steep it is on every side. Well, you can, but then you run into a chunk boundary, and the neighboring chunk hasn't been generated. You could generate that one, but then on the other side of it, it wouldn't be able to tell the slop at the edge. So you generate the one beyond, and the one beyond... thus either I generate the whole 29,791,000,000,000 node map in one go, or I can't make my noise values steeper or flatter.
I suppose in theory if I was at a chunk boundary, then the node in the opposite direction would be approximately the same slope as the ungenerated one in front. Ehh... I'm bad at mapgen and I'm all by myself doing this, so I'll just leave it as far as I've gotten. Wish there was someone to work on this with...
