For projects that want to reuse USD assets made for #Omniverse on Apple platforms, we now provide a conversion.

Most Omniverse content still use the proprietary Material Definition Language (#MDL) and OmniPBR instead of the recommended UsdPreviewSurface or the coming OpenPBR (MaterialX).

Those assets only render properly in Omniverse.

The forklift shown is part of a huge library, #NVIDIA published last year under a permissive license.

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We convert from #OmniPBR to #UsdPreviewSurface and from #UDIM textures to GeomSubsets and pack compact AVIF textures in a final #USDZ for use in AR Quick Look and RealityKit or Realty Composer Pro 2.x.