For projects that want to reuse USD assets made for #Omniverse on Apple platforms, we now provide a conversion.
Most Omniverse content still use the proprietary Material Definition Language (#MDL) and OmniPBR instead of the recommended UsdPreviewSurface or the coming OpenPBR (MaterialX).
Those assets only render properly in Omniverse.
The forklift shown is part of a huge library, #NVIDIA published last year under a permissive license.
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