More progress on my #playdate renderer. Switched to a tile based world, which gives me a bunch of advantages, the most important being its easy to render in the correct order without sorting, so only the contents of a tile itself need sorting. There's no zbuffer so I need whatever sorting tricks i can get :). I also added frustum culling and fog. This is running at 50fps on device!
@Leukbaars Hey Bram. Nice to see you doing Playdate stuff. This is incredible! And 50 fps on platform! 🤯
@StephanRewind Hi Stephan!! Thank you :). I'm really stoked for your sub game as well, been checking out your blog posts about it! I'm still trying to figure out where to take this 3D thing game wise haha
@Leukbaars lol I know the feeling! Back then for Outzone my some obsession was to make a horizontal scrolling run at 50 fps on Atari ST. Then I had to figure out some game around that :)