Extra dev time from nursing a cold so finished level 8 of #OpenCrystalCaves, including a cheeky robot enemy that zaps you!

All the levels in #CrystalCaves are memorable, and while level 8 doesn’t have huge set pieces, it has some one-way passages (via blocks that you can only jump up through), so it’s the first time players get stuck and need to restart. This plus a few sneaky surprises means the game gets serious now!

#GameDev #ScreenshotSaturday #DOS #RetroGames #OpenSource

I did also manage to implement enemy death effects, which are super satisfying. The game is a puzzle platformer at heart so you’re not required to kill the enemies - indeed most of them hardly give any score - but the crunchy sound effects and seeing them explode into a cloud of bloody bones is way too satisfying (and violent) for little kids to resist >:)