I hope someone rolled Nozomi's mum in a carpet and pushed her off a bridge.

I'm at day 75, 25 days to go.

So far I unlocked 48 event images, with 520 yet to be unlocked. This is wild maths. Like, is it just gonna be 500 pictures of protagonist screaming

Videos: unlocked 53, pending to unlock 151.

At least about half of the music was unlocked.

My latest hot take is this cast should never do any events ever again, include but not exclusive to: BBQ, country fair, sports day, formal dance, picnic day, killing game, girl scout biscuits selling, school disco, graduation, etc etc etc
Interestingly, on 84 the official identity of the tin can was Ima. By 85, he's officially referred to as Sirei.
Yeahh so Moko's character screen was blacked out immediately when you found out she's dead, but Hiruko's isn't after she's buried.
Why are eternal flames everywhere in this city though. I thought it was exclusively used as a barrier protection for the last defence school?

what the FUCK

Edit: that interlude was hella cool-creepy

The plot so far be like:
> Humans destroyed Earth's ecolog
> Earth as a life form activated its own immune system to wipeout humanity
> Humans have the technology to leave Earth and thrive in space
> Instead of that, humans opted to kill everything that's alive on Earth instead, somehow believe that will make Earth inhabitable again

Yeah I don't know what metaphor it's trying to make but damn

Sorry I'm kinda meh about every death so far, considering all the characters who died seem to make the situation worse chronically just by withholding important information as a form of power trip.

Ah, pity. I like Eito.

And to be fair, humanity isn't exactly lovable in this series.

And clever move to make the character screen "commanders absorption" number rather than "souls absorption" because, hey if technically speaking the absorbed are not commanders...

Most importantly, now Darumi my precious got her classmates killing each other thing going, 5 days before deadline.

Huh so the ending suggestion is:

Because Takumi gets levelled up special power by absorbing Eito with levelled up special power, who in turn got levelled up special power by absorbing ???; AND Takumi can retain all his stats and just jump to a different time line.

So just... Kill every one the moment he meets them, absorb all their powers, then just restart with full god tier powers? Like killing your team don't even matter if they can be re-done from beginning, while keeping your stats

Oh fuck this pseudo choice. Pet peeve of mine.

If it's anything like Zero Escape, I'm estimating I'm at 45% of game completion. Tbh at this moment it feels less satisfying than either the first run of Zero Time Dilemma as well as Danganronpa V3, specifically because I hate pseudo choices and Zero Time Dilemma fully embraced throwing a hard WTF at the player right in the first playthrough without pseudo choice that later turned out to be core to the main plot.

I sure hope there's a good inbuilt ending map though, no way I'd be able to remember what ending was caused by what and how what what the f

Hey, it could be worse. As someone fond of Raging Loop, that game spent 13 hours(!) setting up by forcing you to sit through people playing Mafia badly.

You know that thing in Zero Time Dilemma where you start the game, flip a coin of life and death at 15 minutes, immediately get a good ending with credit rolling and be like what the actual fuck just happened.

The Hundred Line isn't quite that over the top, but I'm getting sus that the real game is about to start from the point and onwards, as there hasn't been any decision trees other than the infuriating pseudo decision. Ultimately what I liked about Zero Time Dilemma is it's a linear game with many branches that acts as parallel chapters, and it's well communicated accordingly.

What I would really want now, is a clear route path laid out in flowchart. Zero Time Dilemma, Raging Loop, Quantum Suicide, and Ai the Somnium did this well. Gnosia barely gets away without it only because of achieving each ending is fairly straightforward with a guide.

I'm just too old and too tired to keep track on 100 routes otherwise, even super good games like Buried Stars just left me with, nah, I can't force myself through that many repeats and hope something's gonna change.

I should also point out Zero Time Dilemma, Gnosia, AND Raging Loop was meh at first ending, but then it got _good_.

HOLY SHIT THE TITLE SCREEN'S BACK GROUND VERTICAL RED LINE TURNED INTO A RED 2.

So, upon game completion, it's The Hundred Line 1 -> The Hundred Line 2.

Zero Escape team, please fuck me up. I expect a lot now.

Edit: yes "The Hundred Line 2" is completely expected to be the second half of the branched out game. Look at on the saving file, it stated number of clears is 0 even though we've seen the credit once already.

Roflmao not only continued at where the first playthrough ended, if you go to backlog it has the backlog of the last conversation you had at the end of the last ending. It's basically Day 101 rather than NG+.

Also your entire party kept their stats, and the various rocks, rags and sticks you collected from last game are still here. I don't even want to know what their storage looks like.

The Hundred Line 2, and endings thread.

The Retsnom Route: seems like this is primarily a route of Cthulhu/body horror.

Darumi is the VIP of this route. I already love her a lot, this route went further on why she's the way she is, and it just made so much sense. She's a child of chronic domestic abuse from every direction, implied she had far worse formative years than Shouma. Her approach is to never take anything seriously, be as obnoxiously cringe as she can be, because it's easier to be hated than liked. She's also far more observant than people give her credit for, and altruistic in a non-obstructive way. Her chronic suicidality is absolutely no surprise to anyone, and that's her main drive. Whether it's the altruism or the suicidality resulted in Darumi chose to be hosted to Eldritch Horror, who knows. Maybe both.  

In How Darumi Felt, Darumi-Retsnom fooled Takumi into believing she was fully eaten by the Retsnom parasite, baited Takumi into killing her permanently, and in return revived all dead team members. This is a good ending, they all got what they wanted, especially Darumi always wanted to die by the hands of someone she bonded with.

In We Are One, Darumi was indeed completely overtaken by her parasite, and followed by devouring every single creatures ever existed, and re-spored the emulated Retsnom version of all of them again. In this world the only thing left alive are the current population but with an understanding that they need to cease the permanent warfare, and live in peace and understanding. This also felt like a good ending, humanity stopped existing in its original form, but given what happened in THL1 so far, this humanity is a much less cruel and brutal one.

Both endings were hinted from the first 90 days, but also gave some different interpretations to some of the earlier interactions. They are mutually exclusive. They are also as satisfying as each other, they don't feel one is to serve the other ending at all.

This is going to be my life until like, 2027.

#TheHundredLine

Coming-of-Age Route: this one felt distinctively less satisfying, and sloppier than the Retsnom route. The longest endings ended on day 65, and while it is okay, and I especially liked the Best Friend ending (as far as this route goes), all of them felt incomplete and just sort of, fizzled out.

The bond between FB and Tsubasa was super lovely though. That's the best part of this route.

This is the route that makes me scream Nozomi is the Akane Kurashiki of The Hundred Line, but also it left me trusting Sirei a bit more than I did two routes ago.

It seems that every route end up with solidly 4 endings. But then only 81 endings would be accounted for?

Cult of Takumi route: best in terms of giving context of the setting. Worst in terms of so many sexual assaults holy fuck
V'ehxness route: it's good to hang out with the enemy commander for once as PoW, but also Here with You is hella weird. I'm just mad that none of the ingame devours for Takumi shown in his base stats, but for some reasons Tsubasa's did?

Rebellion route. Seems to be the best so far, where if you just accepted that Nozomi needs to die even though it's not her fault that she's so physiologically parasitic, you'd achieve peace.

Fuck the humans though. I just wish there's an ending where Futurans got their justice.

This route doesn't have a name, just called "Last Defence 2nd Scenario" and had a FMX for ending, which makes me think it's the true ending (or as true as this game can have). Unfortunately the route name also spectacular fucked up the entire 9 branch decision tree earlier in terms of route names, I suspect it's a bug.

While it's not as hopeful as Rebellion route where the team work together with the locals to bring peace, in a way it's more about the game kicking in player's shin about what shitty people they are for continue to facilitate genocide knowing what they now know. Either way, humanity essentially gets obliterated in the same way humans chose to destroy the locals. V'ehxness gets neutralised no matter what. Not sure what becomes of the Kamyuhn rebellion sect.

The redemption route is pretty sweet, everyone except Nozomi died to prevent the bomb from going off, and the local people accepted Nozomi despite she's a human.

If the team chose genocide, they end in the worst I Have No Mouth horror. They get rebrainwashed, and forced to reproduce to "save humanity" until end of time in a lifeless planet. Which, ok whatever lol it's hard to feel bad for the team considering.

Goodbye Eito route. I loved it. Something completely different, and while Retsnom 049 is my favourite, and Rebellion 006 is the most wholesome, I'd say 003 is also one of the better endings where, the main plot don't really matter anymore. The war machine is tired and the war machine would like to quit forever.

Eva route. Turned out I liked the romance between Takumi and Eva a lot more than Takumi and Nozomi, because Eva route had those two getting to know each other and mutually being into each other, instead of Nozomi smiled at this sad boy once and now he decided that he's entitled to her based on a fanfiction he wrote in his head.

Pity I don't like the route much. Lost opportunity, really. Could've been a really solid story about how Futuran societies work, instead most days are skipped.

Multiple Eitos Route. Another deviating from main story route, lots of dark comedy horror genre. I loved how 009 felt like the writer also enjoyed Raging Loop. It also has one of the better still arts.

Unfortunately it also has a few non-endings that felt incomplete.

Serial Battles Route: basically the route you do if you want to just tape down a button and soak up the free BP. The banters between the team members somehow is the most entertaining one, despite you never really got to bond with anyone. Both endings are incredibly unsatisfying though, very much a here is a trailer now go and get a real ending kind of non-ending.

Conspiracy route. Most potential, least realised. Felt like what happens when the game ran out of endings, so it pulled a sudden stop with changing a handful of words and claimed it's a new ending. Not to mention Gotoh can't kill the cast anyway, they just get revived.

The anti-Exodus faction didn't even get their own archive entry. That's how little the scenario writers cared about it.

Casual route. It's a bit of a respite route, where you know you are taking a reality break, and just enjoying life. Knowing that the cast was allowed to die in the end makes it a less horrifying ending than 002. I liked how if you choose the fantasy life, the ending art is the only one so far that's pixelised to hell.
Box of Blessings route. My least favourite route so far. Like Conspiracy route, it introduced some really interesting ideas that was left unexplored. Unlike Conspiracy route, it's also absurdly long, mostly filled with unskippable explorations that adds to nothing, and most routes are just copy paste from other similar routes. This feels like the worst filler route where the point is the game can brag about multiple endings and long play time, when it's just players being forced to sit through the same thing four times. Unlike some other less enlightening routes (see Serial Battles route), Box of Blessing also didn't have much character bantering or bonding. Just, explore, pointless fight, explore, pointless fight, introducing a new idea, do nothing with the new idea, explore, pointless fight, ending with nothing resolved, now copy and paste 3 more times.
Box of Calamity route. If Box of Blessing route was one of utter under realisation and disappointment, Box of Calamity route is particularly satisfying and one of my favourite so far. Despite of introducing many new elements, and routes have diverged significantly in plot, every route here had proper thoughts going into it and all the loose ends were tied up. I feel this is another route that would've worked well as standalone.

Romance Route. I dreaded this one, and when I realised I'm on this route I ended up taking months long hiatus because I just don't do well with romance. Turned out Takumi felt the same way as I did. Unfortunately there isn't a real option to say that please just let player character have some agency to say no. And it's largely enjoyable in the context of hanging out with the girls until being forced to date them.

Kurara: not someone I'd even be acquaintance with tbh, I don't deal with elitism well.

Kyoshika: the fact that she wanted to change everything she is to be "good enough" for Takumi was my hard no moment. That's just cruel to her.

Tsubasa: my favourite of the bunch for being so pleasant to be around. But also if she's going to vomit seven times a day when she's in a romantic relationship, she'd have no oesophagus left.

Nozomi: she smiled at Takumi once decade ago so Takumi made up a non existent fanfic version of her. Yeah too creepy. She deserves better.

Moko: please stop fuckzoning people.

Yeah so, a lot of this is just my aro being NOPE NOPE NOPE but also none of them felt like hey this is the route I want? But also I literally never wanted to romance anyone ever so.

What I like though, is Darumi is never an option. Eva and Hiruko were romanceable in other timelines, Darumi is just vibing with me (the player) so well that she's always the best friend material without ever pressuring for alloromance. I. Love. Darumi.

Killing Game route. Solidly one of the best, most throughout, and most complete routes, except the endings were pretty half-arsed including the "true" ending. The killing the baby route would've had so much potential giving what Shion is like, I just felt a lot of the endings were to hurry to the player to just play the main timeline. Though I suppose the moralisation then last second spinelessness is pretty on point with Takumi.

I love how I got to know the cast so well. I love how in crisis it's usually Tsubasa who really steps up, probably because she's the only person who's afraid of dying. I love Darumi for existing. I love Yugamu for finally allowing me to hang out with him like a mate. I love how Nozomi finally is showing how fucked up she really is for normalising lifetime of abuse. I love the weird direction the killing game took, and the self commentary on how you don't get to tie up all the lose ends.

This route is longer than some of complete narrative VNs I've played, but I don't feel like it dragged on at all. I love this! And and and. The Takumi Tsubasa romance made sense? Like what if I don't hate hetero romantic fictions, I just hate how rare it is to find couple who seem to not absolutely detest each other?

Slasher Route is good. I'm saying this as a not-fan of the genre, this is a stand out route with well thought out contents, and even though it decided to not answer any of the main line questions, it doesn't matter. It is self completing and just felt satisfying.

Hiruko has very much redeemed herself here. Takumi also had one of the best characterisation, and go Nozomi!

Hated every running from zombies/chainsaw segment though.

Mystery Route turned out to be one of my favourites, and in a way it felt way more complete than the true canon ending 001. The war is pretty much forgotten here, it's all time leaps and dealing with a secondary crisis. The big final happy ending felt a little too effortless, but also it's like 300 hours for the players (and implied 40 years for Takumi and Hiruko to get here) so ok sure I'll take it I'm so tired. Loved that the puzzle felt like actual honkaku puzzles too.

Poor Eito though. He's still stuck with what he hates the most.

S.F Route. Another very good route, while it's not quite the continuation of the main plot of The Hundred Line 1, it took a life of its own. Very strong on the G'ie, unfortunate as I prefer the Retsnom subplot a lot more and seems like it's not really relevant in other routes. This is also the most tying up loose ends in other subplots route where the parallel universe is part of the setting.

Takumi had shown more personality than anywhere else here, still has his usual brand of trying to claim responsibility for things outside of his control. Hiruko is the other main character, while I liked her more than THL1, the more I got to know her the less I have patience for her Edward Cullen antics. You are like 55 years old stop trying to endlessly pout like a moody teenager.

Ending 55 is by far the most hopeful good ending so far. I hope the teens destroy the shitty humans in the satellite. And I consider any endings without humans wiping a planet of its life good ending.

It didn't address the whole whatever happened to G'ie Nozomi timeline though.

Comedy Route. For a game that's effortlessly hilarious for most of its part, the comedy route is just disappointing.

The meat route is just edgelords trying to pull Rove McManus, which is as unfunny as it gets.

The fish headitis one is kinda fun, but also has such severe pacing issues that I think I spent the entire route just quick exploring, killing time, and hope something would happen.

The smartass explosion one was ok. Again just distinctively less funny than every other non-comedy routes somehow?

Probably the weakest main line so far.

GOTY by a massive lead, despite that it ended with one of the weakest routes by chance.

The entire cast worked so hard to be liked, and largely they succeeded. I still hate Gaku the sex pest, but that's it.

Best route: Retsnom. Worst route: Comedy, just for somehow managed to be a very funny game that had a relatively unfunny comedy route.

Things I wish it explored more: V'ehxness's team and their own unrest, how the Futurams live, that little invader who sneaked in and tried so hard to survive (MY BABY), and the anti-Exodus faction where it brought out such an interesting idea then did nothing with it.

Still. Solid work. Thank you for being so good to me for the last few months. What a ride.

#TheHundresLine #TheHundredLine2