We picked Team Fortress 2 as the game - the reason why is a whole different story I won't go into here. TF2 used the Source 1 engine, and as it happened two Valve games also using that same version of the engine were Half Life 2 and Portal 1. So as a side-effect they also got to work in VR.
Well, Portal 1 "worked" - but all the tricks with perspective when you went through a portal were of course a nauseating disaster - it was pretty unplayable.
But HL2 did actually work pretty well. Joe spent a lot of time making the boat sequences work in a reasonable way.
There's a sequence of stacking boxes near the start that is somewhat infuriating in the original - the stack keeps falling over - but in VR it's really easy to place them well.
Also, whacking the manhacks with your crowbar goes from being a panicked flailing in flatscreen, to being an elegant one-swing home-run hit in VR.
What is meant to happen is a guard (spoiler alert - it's actually Barney in disguise) bangs on a door, the door opens, he says "get in", and then the game waits for you to enter the room before the script proceeds.
But in this case the door sort of rattled, but didn't open, and then locked shut again. So you can't get in the room, and the gate closed behind you, so you can't go do anything else. The guard waits forever, pointing at the locked door, and you're stuck.