My video this week is a piece of GM advice I don't think I've seen before: stop making your party members all equal.

It throws up all sorts of interesting roleplay situations, and there are even ways to make it work mechanically in DnD too!

Happy Monday from editing hell where I'm trying to get two Actual play games out tomorrow in time for people to watch over the Hallowe'en weekend.

https://youtu.be/Xc8fj4iwPBU
#DnD #TTRPG

@renegaderich Honestly, the game that taught me this was Rifts of all things.

A party could easily be made up of a semi-suicidal steroid user that can bench press cars, some dude who found a suit of power armor that can level cities, a literal actual dragon, and...some homeless dude.

@blackcoat that’s cool! I’ve not come across it before - yet another one for my list of games to try one day!

@renegaderich Oh, it's TERRIBLE, I cannot in good conscience recommend it except as a historical artifact to study.

That being said, nearly all games can teach you something, even if just by being a horrible warning.

@renegaderich the biggest problem (IMO, and aside from Siembieda being...Siembieda) is that it was a game system made in the late 80s and then never once actually updated, but just added on to and kluged to tell wildly different genres from literal actual Robotech to super hero games to horror (lemme tell you, the boogyman is a lot less scary when you have a 90mm recoiless rifle)

This culminated in Rifts, a multiversal post apocolyptic earth that just jammed everything together.

@renegaderich and unlike other systems from the era, it never got a comprehensive second edition that would allow for mistakes to be fixed, or old ideas to be considered in the light of new ones and dealt with in a comprehensive fashion