Small update from the demo:
Iβve switched to turn-based grid movement. Nothing flashy β just trying to make the gameplay a bit more manageable and tactical.
The rats wander around until they notice you ππ, then they chase. Player and enemies move one tile at a time.
Itβs a tiny change, but it already feels a little more like the game I want to make. Slowly building it, one step at a time.
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