Small update from the demo:

I’ve switched to turn-based grid movement. Nothing flashy β€” just trying to make the gameplay a bit more manageable and tactical.

The rats wander around until they notice you πŸ‘€πŸ€, then they chase. Player and enemies move one tile at a time.

It’s a tiny change, but it already feels a little more like the game I want to make. Slowly building it, one step at a time.

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