can't believe hexagons are just square tiles offset by half a tile every column
@eniko Hexagons are just a ploy by Big Square to sell you more squares, by disguising them a little.
@eniko not sure if you care, but https://www.redblobgames.com/grids/hexagons/ is an amazing resource for hexagonal tiling in games
Red Blob Games: Hexagonal Grids

Amit's guide to math, algorithms, and code for hexagonal grids

@screw_dog @eniko +1 on this. Using axial coordinates is *much* more convenient for most algorithmic uses than offset square grid. Square grid is still useful if you need to tightly pack data or if you need to represent in textures etc.

@eniko

Huh, so they are.

Squares tiled like bricks...

Not that actually using hexagons is too hard.

@eniko Oh gods, I remember going through that process when I was developing a frozen bubble clone as an experiment with a new language. I was like "how the hell do I represent a hexagonal pattern structur... Wait a moment, it's just a grid."
@shine i did not figure this out until i saw a retro turn based strategy game in a video on youtube that did "hex" movement like this and i was like "oh goddamnit"
@eniko it's a bit deceptive, because it is kinda obvious only in 3 angles :)
@eniko would you believe that hexagons are the bestagons (I know it's been debunked but it's a good line)
@gaycodegal I don't think hexagons are the bestagons personally
@eniko triangles, Eni, everything is triangles. Triangles everywhere.