My focus for the next set of updates to #bHopper is fleshing out the main delivery loop a little, and giving myself the tools to build out the world. There isn't going to be much *text* in the game outside the information you get during deliveries. Additionally, I'm building out the UI. I want to make sure that we're communicating *enough* and *appropriate* and *timely* information to the player. (Also I'm getting sick of staring at those floating numbers at the top of the screen!) The large location notification doesn't stay on the screen, it appears and disappears contextually so it doesn't obscure the screen when it's not needed. Work in progress - but it is finally in progress!
#gamedev #indiedev #solodev #cyberpunk #retrogaming

Had trouble winding down last night, so I spent a little time expanding the pickup/delivery system in #bHopper and putting a new build up at https://lovemakeshare.itch.io.

Now, every pickup location has a menu of orders, which are assigned randomly to the pickup object. When the player picks up the object, a new notification pops to show what it is you've picked up and what the initial value of the order is. (Setting up a dynamic timer system to make sure that notifications didn't get hidden prematurely if two overlapped was a fun challenge!) Soon enough it'll also have a delivery confirmation with the name of the person you delivered to (and a star rating?).

There's also now a countdown timer associated with the pickup, to add a little bit of urgency. It's more generous than the delivery timer, to give the player time to try and purchase ammo, repairs, or pay fines, but it still lights a fire to get to the new pickup location. It's a little buggy - I reduce the time available for pickup/delivery based on the score multiplier, to add some escalation to the difficulty, and sometimes that means a 0 or negative time available, which isn't fair) - and I am using the same list of available orders for every pickup location.

But there's more UI, there's a more consistent (if still very unfinished) design, and there's more gameplay to deal with, so I'm happy with this update!

#gamedev #indiedev #solodev #cyberpunk #retrogaming #devlog

lovemakeshare - itch.io

itch.io