Lol, I knew that debug vs release builds have some performance impact but never thought THAT much. So aparently my rust rasterizer can render 250 moving triangles at ~7 FPS in debug builts but a whoping 40 FPS (!!) in release builds. That's just: WTF? x3

#rust #graphicsprogramming #rasterizer #programming #softwaredevelopment

@mai_lapyst now you know what debugging costs!🙂
@mai_lapyst now take a look at how much smaller the resulting binary is, and that’s why embedded rust programmers drink