Starting with Season 2 of #Playdate today.

So far addicted to Fulcrum Defender (Subset Games, makers of FTL and Into the Breach). I like trigger happy games, but dislike bullethell. But #FulcrumDefender mixes both amazingly well, with great controls and progression.

25MB of pure awesomeness. https://play.date/games/fulcrum-defender/

Fulcrum Defender for Playdate

Upgrade your weapons and aim with the crank to hold back wave after wave of enemies in this minimalistic fast paced arcade game!

The playdate podcast has a good exploration of the story behind the game. The main dev talks about her struggles with Long Covid and how that impacted the game.

No game spoilers, worth a read if you like reading/listening #gamedev stuff: https://podcast.play.date/episodes/s02e02/

Episode 2: Fulcrum Defender - Playdate Podcast

Jay Ma of Subset Games on what makes a good action game, how she created her game Fulcrum Defender, and how she’s approaching game development after struggling with Long Covid.

Another thing I love about #FulcrumDefender is the attention to detail in the UI - it takes a few games, but the use of space is absolutely amazing. There’s so many weapons+mod combinations, and timers, and points, and cooldowns, and keypresses, and level information.

The game UI manages to find a way to fit all of that in a 1-bit 400x240 display AND have a few enemies that darken the screen without any issues.

Lots of great #gamedesign inspiration.