I have recently fallen in love with the #roguelike and #roguelite genres of #videogames.

I’m especially interested in their powerful effects on #motivation, inspiring players to try-fail-try again-succeed, which is the holy grail for #instructionaldesign and #teaching more broadly.

I’d love to hear from #gamedevs and other #learningdesign pros who have explored integrating #rogueish mechanics in #learning, #seriousgames, and/or know of any #psychology #research connecting the two. Thanks!

@tedcurran thank you to all the people who have liked and boosted this post. Glad to see it's interesting to more than just me! I asked the same question on Reddit and it turned into a pretty interesting conversation thread that might be interesting to you if you want to know more about this subject.

reddit.com/r/roguelites/s/pQ5e...

@tedcurran You might find a lot to like from the Roguelike Celebration youtube channel:

https://www.youtube.com/@roguelikecelebration

Before you continue to YouTube

@tedcurran Oh and another good video is Masahiro Sakurai's thoughts on try-fail-try again game design:

https://www.youtube.com/watch?v=atHnu2fKtZA

Is Your Game Appealing Enough to Start Over? [Game Essence]

YouTube
@grogpod these look great- I'll check into them. Thanks so much!