Some critique for A1RL0CK, the text adventure:
I am at odds with a couple of puzzles in the first part of the game.
The first puzzle I find a bit weird is the dumbwaiter. We found out we can "repair" it with the exploding can, but I don't think this is logical in the game itself. The whole setup with the empty closet and the dangerous spray can was just too obvious. So we rather solved it on a meta level

