if the homebrew scene is "active" but i'm required to log in to discord then I don't want anything to do with it

@wyatt I'm curious which console's homebrew scene you're subposting about. The communities I'm in use a standard protocol.

- NES: phpBB forum with a spin-off Discord server
- Super NES: phpBB forum with a spin-off Discord server
- Master System and Game Gear: phpBB forum with a spin-off Discord server
- Game Boy: Discord server bridged to IRC
- Game Boy Advance: Discord server bridged to IRC

#IRC #phpBB #Discord #homebrew #nesdev #snesdev #gbadev #gbadev #smspower

@PinoBatch @wyatt@soc.megatokyo.moe

I think, other than NES/SNES/SMS/GG, most communities these days have the unfortunate problem of "you're missing out on a lot if you're not plugged into Discord" - and the SMS/GG community in particular has managed to alienate talent because of their insistence to stick to a forum! The GB/GBA communities bridge some channels to IRC, but not all, for example.

I am part of the WonderSwan homebrew scene, but with only a few dozen people interested at most, it's really difficult to set up anything that's not Discord. IRC is missing too many features (unless you set up a bouncer or pay for IRCcloud, which just offsets the labor cost elsewhere), Matrix is an UX and moderation mess, and forums likewise cost either labor or money to operate; at the same time, most people just want to hang out on Discord, and nobody ever asked me about alternate means of interaction. (People have on the Museum of ZZT, another community I'm involved in, so I set up an IRC server to act as a bridge there, with every channel appropriately proxied. For one guy.)

It reminds me of when Firefox removed ALSA audio support on Linux prematurely, because Mozilla's telemetry showed <1% of people used it - whereas in reality, the people most likely to stick to ALSA were also the people most likely to disable telemetry, so the results were skewed. If you want non-Discord means of access, please speak up and let the community stewards know!
@asie @PinoBatch @wyatt Yeah, I also feel like there's not enough cross-pollination of news, chat, and cool things in the dev scene. I especially notice this with PC-Engine, MSX, and SNES dev worlds seemingly islands unto themselves.

@chriscovell @asie @wyatt In the case of SNES, it doesn't help that a lot of productions are mods of Super Mario World. Hiding on Discord lets them hide from Google and thereby hide from Nintendo ninjas.

#snesdev #SuperMarioWorld #smwhacking