The past 2 weeks I've been working on a program to convert #GrandPrix2 car models to OBJ. https://github.com/Dahie/gpx2obj-ruby I had to learn reading binary files, #kaitai, had to learn a lot about SVG. Still somethings to do, but generally quite happy now. Ideally I'd love to put some of this into the GP2careditor, but my C++ is not good enough. #simracing #x86GP2 #gp2
GitHub - Dahie/gpx2obj-ruby: Conversion script to read GP2 Careditor SHP files and convert them to OBJ

Conversion script to read GP2 Careditor SHP files and convert them to OBJ - Dahie/gpx2obj-ruby

GitHub
As I was doing this, I found that @team_ctdp cheated 10 years on the April-Fools-Day mod bringing #GP2 models to #rFactor. We created a new model on the existing mapping, as we couldn't get the full export. GP2Careditor source code was not available and without reverse engineering it, I couldn't have written the scripts above.
@dahie Can one use these for #SuperTuxKart too?
@sdueckert the original GP2 game model probably not and from here we'd have to start a discussion how much change would need to happen to count as new work or where fair use for a 30y old game starts. The model used @team_ctdp is absolutely possible
@dahie Great work, this is really cool!