Some ways of trying to describe #HTTRPG to strangers. It's mostly about #AdventureDesign, in a style that existed commercially (on the fringes) from the early 80s until sometime in the mid-to-late 90s, before disappearing from game retail.

I run Discord workshops that teach the basics of designing in this style. Even if you don't have an interest in HTT itself, there's plenty to pilfer for other styles. Just ask! Workshops are free, text-only, and 1-on-1. I'm ghalev on Discord.

#TTRPG

@SJohnRoss I've deduced that my main issue with understanding what you're on about with HTT is that you're using the word "trust" in a way I do not grasp. (It's an autism thing.) Who is trusting whom to do what, with what, and how? How do you rate that high or low?
@SJohnRoss This answers all of my questions (that I was too afraid to ask) about #HTTRPG
@SJohnRoss This does sound interesting. I run (or used to run - thanks discord) open world sandbox games using rules lite systems.