Here's the mic-activated hand-tracked #XR game I made for Godot XR Game Jam III.

Your Hand Is A Dragon:
https://andyman404.itch.io/your-hand-is-a-dragon

A special thank you to Faye Holliday for voice acting! Turn the sound on for the video!

#GameDev #IndieGameDev #XR #Godot #XRGameDev

Your Hand Is A Dragon (XR) by andyman404

Control a dragon with your hand. Breathe fire with your real breath.

itch.io
@andyman404 Great work! How is the destruction done?
@andr3w The destruction is done offline, ahead of time in Blender - using cell fracture to create the broken fragments' meshes. Then in Godot, I set up each broken piece as a separate rigidbody with a simple convex hull collider, and replace the undamaged mesh with the broken pieces when the building is damaged. This is a manually tedious and time consuming approach, but performs well during runtime since there are no fracturing calculations performed during runtime.
@andyman404 Thanks, I thought maybe it was dynamic.