@dukope Fun! Great job as always.
Occasionally there's an effect where to highlight a single object, every other objects in the room gets progressively cleared using a animated distance check (it seems). This specific effect feels a little less technically faithful in the sense that it appears like it would need to run several O(N) loops over everything, which to nitpick feels like the sort of thing a no-CPU hardwired game wouldn't do.
@dukope this is lovely - thank you! Very much enjoying the 1-bit nostalgia.
Did I hear correctly that you used Nim? I’ve been looking at Nim myself - how was the experience?
@dukope ah yes, Zig is also on my list, along with Odin. Nim seems to offer a really intriguing mix of highish level features and high portability, but indeed - the rough edges were what I was most curious about, and I’m happy to see they weren’t an impediment for you.
Thanks!