IMO, one of the biggest advantages of PowerQuest is that the game can be ported for different OS.

Unlike AGS, it's also much easier to port a game to macOS since PowerQuest is still based on Unity.

Hope I can get back to using #PowerQuest asap.

#gamedev #game #indie #unity #adventuregame #adventure #pointandclick

Oh, I thought AGS had good support for other operating systems!

(Mainly because I saw games on the Apple App Store, and also some with browser versions)

(Unity bothered me too much with their scandal last year to consider it for anything, to be honest 😐)

@ramon_wilhelm

@duke_of_germany Unfortunately AGS can't port games directly for macOS. But in Unity it's easier.

Your reason is more than understandable. I also like to test making an adventure game with Godot (but AGS, my very first game engine remains my all-time favorite).

@ramon_wilhelm This remains Unity's strong point compared with Godot. But that may have changed (?)
@Gamrok I'm also excited about it. I haven't worked with Godot so far. I'd like to know how to port a game with Godot.

@ramon_wilhelm check out #popochiu

Then you don't have to worry about unity's greed and potential to screw you over in the future.

https://carenalgas.github.io/popochiu/getting-started/creating-a-game-stub/introduction/

Introduction - Popochiu Documentation