I made a Tiny #Hexcrawl workbook in pocketmod format, based on some things I've learned from #hex24. The prototype has a little map on the front and then seven pages with prompts for hexes.

So far I went with hex name (every hex should have a name), keywords (I've found these useful), landmarks/hidden things (refers to the "Landmark, Hidden, Secret" principle https://diyanddragons.blogspot.com/2019/10/landmark-hidden-secret.html), threats/rewards, and then space for notes.

Just an initial list, would love to hear any suggestions here.

Landmark, Hidden, Secret

There are three ways I think about information in roleplaying games. Information can be landmark , or  hidden , or it can be secret . This...

I put the PDFs of this #hexcrawl workbook up on Itch. There's also a "structured" version which has (a) a specific page for the "home hex" (b) a couple of pages for a dungeon, and (c) a page for a random encounter table.

As before, any comments are extremely welcome, just I thought I'd best get it out ASAP.

https://ordinal-m.itch.io/tiny-hexcrawl

Tiny Hexcrawl by Ordinal M

Pocketmod workbooks for a tiny hexcrawl

itch.io