Hello, Mastadon developers. I'm a web developer but I recently doubled is some simple(-ish) game making. Mostly Adventure games.

My question is: In what ways do you marked and distribute your games that doesn't include social media?

#GameDeveloping #MastadonDevs #Marketing

@mayaisloading i am by no way a game dev and therefore have no experience but i see that itch.io is often used by indie devs.
@mayaisloading
Hmm, 4 things come to mind
1. Demo fests are being popular lately. Steam has the steam fest where you upload demos. I think MS also has one?
2. You can upload demos on portals like itch, Newgrounds or GameJolt. Some people have got good visibility doing this.
3. It's always good to look for specific events regarding your genre. LudoNarracon comes to mind for adventure and narrative oriented games.
4. Find alternative digital events like the indie cup, the GDWC or indiex online.
@glitchypixel
Oh, thenk you! Soeny things I didn't know existed, especially events.
@mayaisloading Game jams are a great way to get exposure.
@syntaxseed
Thank you! I've been browsing some this morning and saw one that's right up my alley. Any tips if you've taken place in game jams? I'm thinking about making a demo in the duration of the jam and submitting it as my entry because I would love to build my idea further afterwards. Is that a good option?

@mayaisloading Oh yeah totally! Make sure you sneak as much of your own branding & links to website/social media in there as you can - because the jams tend to keep everything contained in their own ecosystem.

I've done jams on Itch.io and the Global Game Jam. They were a lot of fun. 😁

@syntaxseed
Thank you! And I'd love to check out some of your games if you could provide a link or smth? 😊😊

@mayaisloading The most recent one was a card game my son & I made as an entry for the #GlobalGameJam with our local usergroup. 😊

https://globalgamejam.org/games/2024/chemical-chaos-2