Open Source Summit North America 2024: Optimizing Scheduler for Linux Gaming -...

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With this you could _theoretically_ have game-specific schedulers.

You wouldn't want that, but I can imagine rare cases where it could be used to work around poor game engine code.

LAVD isn't currently CCX-aware, but that is another thing where you might want variants on a 'per-game' basis, e.g prefer faster clocks vs bigger cache or something.

It's cool conceptually at least.