#gamedev
I would be remiss if I didn't acknowledge how much influence #bladesinthedark has had on the development of my game. Its faction-level play is unrivaled to any TTRPG I've read.
My only real issue with the faction game is the sheer complexity implied by its comparatively simple rules. You might not be MEANT to run all 60 or so factions at the same time the players are making their little plans, but all that content would otherwise go to waste...
My answer was to automate it: find a way to manage the factions in the background, giving all the NPCs their own goals and motivations and using the output for a dynamic campaign setting.