Finally got back to my "0 to #glTF with #WebGPU" series, this post looks at adding basic material and texture support to get nicer looking renderings (and more interesting workloads to try and batch up later): https://www.willusher.io/graphics/2024/04/28/0-to-gltf-basic-materials code: https://github.com/Twinklebear/webgpu-0-to-gltf
