#RPG musing: A pulp RPG rule, allowing the first bullet wound a PC takes to be a shoulder injury, few actual effects aside from making the character wince and clutch the affected part for a brief while. Came to mind when I was thinking about the one real problem with "Mercenaries, Spies & Private Eyes," namely that the first bullet wound is very often also the last.

#MSPE

@BigJackBrass it is an issue with all gun based periods.

Except for Feng Shui, where enough bullets to drop an army, can be a small rip of the T Shirt...

@Thebratdragon Some systems are less forgiving than others, though. MSPE is positively brutal.
@BigJackBrass I like the flavor that brings. Very action-hero-y
@QHudspeth It may well lead to frequent comedy, with the party constantly sporting fresh shoulder injuries, but that's honestly not far from my usual games anyway.
@BigJackBrass @QHudspeth you could mix it up with buttock shots or arrows to the knee.
@QHudspeth Many years ago a game of Chivalry & Sorcery entered similar territory when practically every hit in a skirmish with goblins resulted in a groin injury. Tricky to maintain any sense of drama under such circumstances 😁

@BigJackBrass @QHudspeth
Our GM had a rule where he'd give you a bonus to dice rolls when what you tried to do was very in character; or it was cinematically spectacular.

If you tried to do something that would look just right in a Michael Bay movie or a Bollywood action film you almost couldn't fail. Made for some very entertaining gaming sessions.

@BigJackBrass @QHudspeth I immediately thought of Steve Martin's _Dead Men Don't Wear Plaid_, where the only first aid Rachel Ward's femme fatale knew was for snakebite, so she kept sucking the bullets out when Martin kept being shot in the same spot on this shoulder.
@SubplotKudzu @QHudspeth Haven't watched that in years! I really ought to dust off a copy.