@faraiwe Well, there are things for which LLMs can actually be useful. In the past, NPCs in games often repeated the same sentences again and again, and different NPCs said the same things, because every line was written by a human, and spending months or even years on writing immense numbers of individual dialogue lines for minor background NPCs would have cost a lot of money. Now you can just fine-tune smallish LLMs for each NPC instead and get an infinite number of unique dialogues.
@LordCaramac @faraiwe if you have so much background dialogue that AI is a real cost saver, you might already be on the wrong path. Adding meaningless "fillers" to make your world feel "alive" is pretty much what separated Dragon Age Inquisition from Witcher 3's deliberately designed extra content.