@lordhumlan That is a LOT of crunch (including Open D6 when you start trying to do things like space combat, though it is on the lower side). Is that level of mechanical complexity something that you feel is necessary in your vision of The Expanse or are you willing to lean into something more narrative to get more of the story beats rather than pulling the levers and pushing the buttons of the game machine? If it's the latter, that's perfectly reasonable but…
Someone else suggested #Ironsworn: #Starforged (https://www.ironswornrpg.com/product-ironsworn-starforged) and while that is one of my favorite RPGs of the last several years, if not my FAVORITE RPG of the last several years, I'm not sure it really catches that Expanse vibe for me. You would probably want to hack it a fair amount in order to restrict the scope appropriately. It could do it, and it would be great, but I don't think it's quite the right fit. I think a lot of the mechanics would be extremely useful.
If you don't mind spending a few dollars, and by that I mean a fair chunk, I might give it a stab in the #Alien RPG (https://modiphius.us/collections/alien-rpg); the stress mechanic for campaign play would be really good for a lot of Expanse situations. Crunchy but not too crunchy.
#TTRPG #space