With the coming of Dice Throne Missions, many believe that Dice Throne Adventures will no longer be supported.

Adventures feels a lot like a dungeoncrawl - defeat enemies and collect loot. The campaign ends when you defeat the Big Bad.

The setup takes a bit of work, but I enjoy it immensely.
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I playtested a variant solo way to play. The idea was to reduce the time to setup. More in the thread, but it felt and measured faster for me. 1/

#DiceThrone #Homebrew

RAW, you draw a scenario card and carefully lay out the entire map per the card. This includes placing some tokens on a fairly large map. It isn't the size of Gloomhaven, but it can be about 2/3 the size of a typical card table.

With a group of folks, many hands make light work. For a solo player like me, it feels like a lot of fiddly setup, a sentiment others have shared online.

Another goal is more randomization. Part of solo gaming is the unexpected. 2/

#DiceThone #Homebrew

The RAW map tells me the approximate loot and power level of encounters at first glance. On the positive side, though, the rewards for the encounters can be very swingy. You could get a simple +1 to the next attack or a powerful card that seriously upgrades your character, even for a lower level encounter.

For solo play, I don't want to know what's coming. I want to know that I could face a number of high level encounters if the dice roll a certain way. 3/

#DiceThrone #Homebrew

The changes I made are:

Based on the level of the crawl, take three specific encounter tiles.

Roll 2d6 to determine the total number of tiles for this crawl. This includes the three from the first step.

Roll d20 to determine encounter type for each tile as I work through the crawl. I place a random tile or one of the preselected tiles of the appropriate type on the board.

I must use the three preselected tiles before facing the boss of that level. 4/

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Every 4th tile I place, gain loot that matches the type of tile. e.g. A level 2 encounter tile would provide a level 2 loot.

Once I place the correct number of tiles, I choose a random level boss.
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In playtesting, I realized that I still need to work out the healing salves and acquiring the three 'keys' to unlock the boss portal. The more 'keys' you have, the more effective healing salves become.

Anyway, I found that I could do an entire crawl in about 40 minutes. 5/

#DiceThrone #homebrew

The other main reason for this project is to have an easier way to test and play with homebrew encounters. Thanks to the wonderful homebrew Dice Throne community, it is really easy to use templates to make your own minions and bosses.

Again, playtest was largely successful, but a bit more to do.

Side note: I create these threaded conversations to help with brevity. I plan to bring back the blog or switch to Medium as all my random projects begin to come together.

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