Still working on the coffee cup in #Blender - got advice from #BlenderGoon on how to get "unstuck" and now starting to get a dim idea of what I'm doing. This will eventually need a "holding" pose and will be a little game asset for Second Life. Probably need to remove/dissolve unnecessary edges to make tweaking UVs easier and get the texture I want to use to lay nicely.

https://gyazo.com/acf00a5318cf6276ed2cddae98c1e85e

Gyazo
@lelanicarver your topology for where the handle meets the cup is impressive. What’s your triangle count?

@vanettda

Why, thank you! Let me get a cup of real coffee first and check. I adjusted it a little last night before bed, decided against messing it up further without sleep.

@vanettda

4,476 triangles at the moment. I added back in one edge loop that went around the side of the handle and twice around the cup, lol. I accidently deleted the old Gyazo link, here's a newer one.

I need to work on the blog post that's in the pipeline for this, after getting this uploaded to the test grid. Also struggling to comprehend the Specular workflow for the present, and the PBR workflow for the future.

https://gyazo.com/0d5e02f115261f5fe9db202fbcdc4cab

Gyazo
@lelanicarver UVseams and topology was a struggle for my non-linear thinking brain to wrap around. In the beginning I was just thrilled that I had created an object! I’m trying my best to understand and create PBR textures… it’s a struggle. I’ve been trying to get on the test grid for a while but somehow can’t. So I just fuel the LL economy until I have a breakthrough.

@vanettda

Come join us at #BlenderSchool in #SecondLife - Goon will have 2 live Discord workshops tomorrow, where he works on stuff, answers questions, and shares his screen to show examples. Search for Blender School in a region called Good Vibes (it’s not that kind of place). There are 2 classrooms, and a Discord invite link. We’re all learning about PBR from a new instructor, Rain.

The next round of PBR classes starts 04OCT - the instructor is taking a break to recover from a RL mishap.