With the arrival of #MRTK3 GA, a fellow developer reported my #Quest passthrough sample appeared to be broken after upgrading. I did some investigation, and fixed it. https://localjoost.github.io/Full-underlay-passthrough-transparency-with-MRTK3-GA-on-Quest-2Pro/
Full underlay passthrough transparency with MRTK3 GA on Quest 2/Pro
Hey, didn’t I write about this before? Indeed, I did, but last Monday I got a report from José Rocha that my sample didn’t work anymore after he followed my upgrade tutorial for MRTK3 GA. After trying that myself on the sample, I had to agree he was right: instead of full transparency, I got to see the default Unity Skybox. Ugh.