July 11, 2023 - Day 192 - PlayOn Bonus Review
Game: Insurmountable
Platform: Epic/Steam
Release Date: Apr 29, 2021
Library Date: Apr 14, 2022/Nov 22, 2022
Playtime: 8h43m (7h19m/34m)
Decided to throw in a little something for the games I've played a lot, and come back to. Welcome to "PlayOn".
Insurmountable is a hextile-based roguelike adventure about climbing mountains. This is not a game, in any way, that interested me. I hadn't even heard of it when Epic gave it away for free. On one particularly down day, I was looking for something laid back to play, and was sorting through the games I'd gotten free on Epic and I installed it just for the hell of it.
The reason for the split scores in the summary, is that despite my antipathy towards the Epic Games Store, Insurmountable kept me coming back.
When it came up on special on Steam in November, it was an instant buy. It then sat unplayed because I started this whole thing.
The game's storyline is that of a mountain climber who comes to a remote island for a bit of climbing, and find themselves caught in a time loop, with a stranger.
As you go on, you can unlock two other characters, a scientist, and a journalist.
There are three mountains to be scaled, with each mountain having a number of quests on procedurally generated maps.
Some of the quests are suited more to one specific character, with extra rewards if completed with that character.
As you go on, you level each of the characters, and pick up gear that can be used by all three characters.
Each map presents a number of challenges and terrains; with a limited carrying capacity, you must decide which gear to take with you.
All characters have a set of five stats: Sanity, Temperature, Energy, Oxygen, and Health.
Events on the mountain will affect each of these stats. Get caught in a crevasse? Might affect your sanity & health. The further you move without resting, the more energy you use.
Climbing during a blizzard, down goes your temperature. When you hit the "Death Zone", your energy & oxygen use increase.
Unexpected events can suddenly wipe out your energy, which means that while you can continue moving, the risk of further events shoots up exponentially.
When you run out of energy, if you have food in your pack, that might save you, but otherwise you need to rest.
Sleeping where you are can recover some energy, but out in the open? Temperature drop. You can carry a tent in your pack that takes up a lot of room, but gives you three safe sleeps before it crumbles to dust. Or you can hightail it towards a cave.
Make it to the summit, then to your destination, or fail and die; each time you're returned to the bunker, and "the stranger" to start another loop.
For a game I didn't think I'd like, Insurmountable is:
5: Excellent
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