July 5, 2023 - Day 186 - NewPlay Review
Total NewPlays: 205
Game: Hollow Knight
Platform: Steam
Release Date: Feb 25, 2017
Library Date: Dec 4, 2018
Unplayed: 1674d (4y7m1d)
Playtime: 32m
Hollow Knight is a 2D Soulslike Metroidvania. I find it wryly amusing that six months ago, that was word salad to me.
Now I know I'm dealing with a 2D platformer that will have me traveling backwards and forwards through different zones, with parts of levels inaccessible to me until I find MacGuffins or character upgrades that will allow me to access those areas.
It's also going to be hard, and I'm going to die a lot; I'm going to be faced with the option of trying to get back to a save point to redeem the stuff I've picked up and upgrade, or risk it all to collect more stuff. If I do go back to the save point, all of the stuff I killed will have respawned.
That's the game play; the relevance of all of that to this review is that this isn't a game I could have appreciated six months ago.
It's one of the unexpected discoveries of this project, that in pushing myself to play all of these games has given me a new appreciation for the mechanics underlying many of them, that were opaque to me before.
Hollow Knight has a melancholy feel to it, both with the soundtrack, but also with a muted, stark palette that reinforces the Soulslike feeling.
There's not a lot of explaining what's going on, so when an NPC does have something to say, it's slowly opening up the world around me.
I still feel like there's a lot to put together to make sense of what's happening, but Hollow Knight seems:
4: Good
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