You engaged the Noble!
---
🧍‍♂️ Noble
❤️❤️❤️❤️ 4/4
🛡️ 15
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
41.9%
2️⃣ Scorching Ray [2d6]
12.9%
⚔️ Melee, two-handed [1d4 | 1d4]
45.2%
🏃 Run!
0%
Poll ended at .
You managed to hit the Noble for 4 damage with your Melee Attack.
The Noble died.
+1🪙 +25✨
---
You encounter a 🦁 Tiger
❤️ 15-60 ❕1 ✨ 200
⚔️ Fight!
58.6%
🥷 Avoid
37.9%
⛺ Short Rest (+❤️ -🎲)
3.4%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Tiger!
---
🦁 Tiger
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 38/38
🛡️ 12
❕1
✨ 200
0️⃣ Poison Spray [1d12]
6.1%
1️⃣ Thunderwave [2d8]
75.8%
⚔️ Melee, two-handed [1d4 | 1d4]
3%
🏃 Run!
15.2%
Poll ended at .
You used your Spell Attack to hit the Tiger for 2 damage.
The Tiger used Bite, dealing 9 damage to you.
---
🦁 Tiger
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 36/38
🛡️ 12
❕1
✨ 200
0️⃣ Poison Spray [1d12]
6.9%
2️⃣ Scorching Ray [2d6]
41.4%
⚔️ Melee, two-handed [1d4 | 1d4]
3.4%
🏃 Run!
48.3%
Poll ended at .
You easily managed to run away!
---
You encounter a 🦁 Giant Crab
❤️ 3-24 ❕1/8 ✨ 25
⚔️ Fight!
40.7%
🥷 Avoid
7.4%
⛺ Short Rest (+❤️ -🎲)
48.1%
🏘️ Go to Town
3.7%
Poll ended at .
You had a moment to take a breather, you regained 9 hitpoints.
---
In the distance you see a 🦠 Gray Ooze
❤️ 12-33 ❕1/2 ✨ 100
⚔️ Fight!
72.2%
🥷 Avoid
22.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5.6%
Poll ended at .
You engaged the Gray Ooze!
---
🦠 Gray Ooze
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 23/23
🛡️ 8
❕1/2
✨ 100
0️⃣ Poison Spray [1d12]
7.1%
1️⃣ Thunderwave [2d8]
82.1%
⚔️ Melee, two-handed [1d4 | 1d4]
10.7%
🏃 Run!
0%
Poll ended at .
You successfully hit the Gray Ooze with your Spell Attack for 3 damage.
---
🦠 Gray Ooze
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 20/23
🛡️ 8
❕1/2
✨ 100
0️⃣ Poison Spray [1d12]
20.7%
1️⃣ Thunderwave [2d8]
65.5%
⚔️ Melee, two-handed [1d4 | 1d4]
13.8%
🏃 Run!
0%
Poll ended at .
You successfully hit the Gray Ooze with your Spell Attack for 3 damage.
---
🦠 Gray Ooze
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 17/23
🛡️ 8
❕1/2
✨ 100
0️⃣ Poison Spray [1d12]
23.3%
1️⃣ Thunderwave [2d8]
66.7%
⚔️ Melee, two-handed [1d4 | 1d4]
10%
🏃 Run!
0%
Poll ended at .
You successfully hit the Gray Ooze with your Spell Attack for 9 damage.
The Gray Ooze used Pseudopod, dealing 10 damage to you.
---
🦠 Gray Ooze
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/23
🛡️ 8
❕1/2
✨ 100
0️⃣ Poison Spray [1d12]
11.1%
2️⃣ Thunderwave [3d8]
70.4%
⚔️ Melee, two-handed [1d4 | 1d4]
11.1%
🏃 Run!
7.4%
Poll ended at .
You used your Spell Attack to hit the Gray Ooze for 10 damage.
You won the battle, killing the Gray Ooze.
+3🪙 +100✨
---
In the distance you see a 🧍‍♂️ Knight
❤️ 24-80 ❕3 ✨ 700
⚔️ Fight!
6.9%
🥷 Avoid
13.8%
⛺ Short Rest (+❤️ -🎲)
65.5%
🏘️ Go to Town
13.8%
Poll ended at .
You took a short rest, restoring 10 hitpoints.
---
Ahead of your path, you see a 🧟 Minotaur
❤️ 36-117 ❕3 ✨ 700
⚔️ Fight!
15.2%
🥷 Avoid
69.7%
🏘️ Go to Town
15.2%
Poll ended at .
You tried to avoid the Minotaur, but it detected your presence.
---
🧟 Minotaur
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 74/74
🛡️ 14
❕3
✨ 700
0️⃣ Poison Spray [1d12]
3.2%
2️⃣ Thunderwave [3d8]
16.1%
⚔️ Melee, two-handed [1d4 | 1d4]
3.2%
🏃 Run!
77.4%
Poll ended at .
You successfully ran away!
---
Ahead of your path, you see a 🦁 Polar Bear
❤️ 20-65 ❕2 ✨ 450
⚔️ Fight!
20.8%
🥷 Avoid
50%
🏘️ Go to Town
29.2%
Poll ended at .
You tried to avoid the Polar Bear, but it detected your presence.
---
🦁 Polar Bear
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 41/41
🛡️ 12
❕2
✨ 450
0️⃣ Poison Spray [1d12]
7.1%
2️⃣ Scorching Ray [2d6]
28.6%
⚔️ Melee, two-handed [1d4 | 1d4]
3.6%
🏃 Run!
60.7%
Poll ended at .
You ran away!
---
In the distance you see a 🧟 Owlbear
❤️ 28-91 ❕3 ✨ 700
⚔️ Fight!
17.2%
🥷 Avoid
48.3%
🏘️ Go to Town
34.5%
Poll ended at .
You were caught by the Owlbear before you could escape.
---
🧟 Owlbear
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 54/54
🛡️ 13
❕3
✨ 700
0️⃣ Poison Spray [1d12]
0%
2️⃣ Thunderwave [3d8]
23.8%
⚔️ Melee, two-handed [1d4 | 1d4]
4.8%
🏃 Run!
71.4%
Poll ended at .
You did not have the speed to get away.
---
🧟 Owlbear
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 54/54
🛡️ 13
❕3
✨ 700
0️⃣ Poison Spray [1d12]
3.7%
2️⃣ Scorching Ray [2d6]
37%
⚔️ Melee, two-handed [1d4 | 1d4]
3.7%
🏃 Run!
55.6%
Poll ended at .
You easily managed to run away!
---
You encounter a 💀 Mummy
❤️ 27-90 ❕3 ✨ 700
⚔️ Fight!
15.4%
🥷 Avoid
38.5%
🏘️ Go to Town
46.2%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
3.7%
🛒 Shop
37%
🛌 Long Rest (+❤️ +🎲)
59.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 0 hitpoints and 4 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
56.5%
🛒 Shop
34.8%
🛌 Long Rest (+❤️ +🎲)
4.3%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
🔄
---
Ahead of your path, you see a 🤖 Homunculus
❤️ 2-8 ☁️ ❕0 ✨ 10
⚔️ Fight!
71.4%
🥷 Avoid
19%
⛺ Short Rest (+❤️ -🎲)
4.8%
🏘️ Go to Town
4.8%
Poll ended at .
You engaged the Homunculus!
---
🤖 Homunculus
❤️❤️❤️❤️❤️ 5/5
🛡️ 13 ☁️
❕0
✨ 10
0️⃣ Fire Bolt [1d10]
50%
2️⃣ Scorching Ray [2d6]
20%
🏹 Ranged, two-handed [1d4 | 1d4]
30%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Homunculus for 6 damage.
The Homunculus died.
+1🪙 +10✨
---
Ahead of your path, you see a Swarm of Wasps
❤️ 5-40 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
40%
🥷 Avoid
60%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
The Swarm of Wasps saw you as you tried to sneak past.
---
Swarm of Wasps
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 12 ☁️
❕1/2
✨ 100
0️⃣ Fire Bolt [1d10]
10.5%
2️⃣ Scorching Ray [2d6]
68.4%
⚔️ Melee, two-handed [1d4 | 1d4] ⬇️
0%
🏃 Run!
21.1%
Poll ended at .
You managed to hit the Swarm of Wasps for 6 damage with your Spell Attack.
The Swarm of Wasps attacked with its Bites, you took 11 damage.
---
Swarm of Wasps
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 14/20
🛡️ 12 ☁️
❕1/2
✨ 100
0️⃣ Fire Bolt [1d10]
21.1%
2️⃣ Scorching Ray [2d6]
36.8%
⚔️ Melee, two-handed [1d4 | 1d4] ⬇️
5.3%
🏃 Run!
36.8%
Poll ended at .
You managed to hit the Swarm of Wasps for 6 damage with your Spell Attack.
You were hit by the Swarm of Wasps's Bites attack, you took 10 damage.
---
Swarm of Wasps
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/20
🛡️ 12 ☁️
❕1/2
✨ 100
0️⃣ Fire Bolt [1d10]
20%
2️⃣ Scorching Ray [2d6]
36%
⚔️ Melee, two-handed [1d4 | 1d4] ⬇️
0%
🏃 Run!
44%
Poll ended at .
You deftly got away!
---
In the distance you see a 🌱 Violet Fungus
❤️ 4-32 ❕1/4 ✨ 50
⚔️ Fight!
21.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
47.8%
🏘️ Go to Town
30.4%
Poll ended at .
You had a moment to take a breather, you regained 21 hitpoints.
---
Ahead of your path, you see a 🦁 Quipper
❤️ 1-3 🌊 ❕0 ✨ 10
⚔️ Fight!
84.2%
🥷 Avoid
15.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Quipper!
---
🦁 Quipper
❤️❤️❤️ 3/3
🛡️ 13 🌊
❕0
✨ 10
0️⃣ Poison Spray [1d12]
63.2%
1️⃣ Thunderwave [2d8]
10.5%
⚔️ Melee, two-handed [1d4 | 1d4]
26.3%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Quipper for 3 damage.
The Quipper fell, ending the battle.
+1🪙 +10✨
---
You encounter a 🧟 Owlbear
❤️ 28-91 ❕3 ✨ 700
⚔️ Fight!
13.6%
🥷 Avoid
72.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
13.6%
Poll ended at .
You deftly avoided the Owlbear's sight.
---
In the distance you see a 🦁 Eagle
❤️ 1-6 ☁️ ❕0 ✨ 10
⚔️ Fight!
78.9%
🥷 Avoid
15.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5.3%
Poll ended at .
You confronted the Eagle!
---
🦁 Eagle
❤️❤️❤️❤️ 4/4
🛡️ 12 ☁️
❕0
✨ 10
0️⃣ Fire Bolt [1d10]
25%
2️⃣ Scorching Ray [2d6]
25%
🏹 Ranged, two-handed [1d4 | 1d4]
41.7%
🏃 Run!
8.3%
Poll ended at .
You managed to hit the Eagle for 3 damage with your Ranged Attack.
---
🦁 Eagle
❤️🖤🖤🖤 1/4
🛡️ 12 ☁️
❕0
✨ 10
0️⃣ Fire Bolt [1d10]
35.3%
2️⃣ Scorching Ray [2d6]
5.9%
🏹 Ranged, two-handed [1d4 | 1d4]
52.9%
🏃 Run!
5.9%
Poll ended at .
You were hit by the Eagle's Talons attack, you took 5 damage.
---
🦁 Eagle
❤️🖤🖤🖤 1/4
🛡️ 12 ☁️
❕0
✨ 10
0️⃣ Fire Bolt [1d10]
56.3%
2️⃣ Scorching Ray [2d6]
6.3%
🏹 Ranged, two-handed [1d4 | 1d4]
31.3%
🏃 Run!
6.3%
Poll ended at .
You successfully hit the Eagle with your Spell Attack for 2 damage.
The Eagle died.
+1🪙 +10✨
---
In the distance you see a Swarm of Bats
❤️ 5-40 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
40%
🥷 Avoid
26.7%
⛺ Short Rest (+❤️ -🎲)
33.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Swarm of Bats!
---
Swarm of Bats
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 12 ☁️
❕1/4
✨ 50
0️⃣ Fire Bolt [1d10]
6.7%
2️⃣ Scorching Ray [2d6]
80%
⚔️ Melee, two-handed [1d4 | 1d4] ⬇️
6.7%
🏃 Run!
6.7%
Poll ended at .
You used your Spell Attack to hit the Swarm of Bats for 12 damage.
The Swarm of Bats attacked with its Bites, you took 5 damage.
---
Swarm of Bats
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/18
🛡️ 12 ☁️
❕1/4
✨ 50
0️⃣ Fire Bolt [1d10]
75%
1️⃣ Thunderwave [2d8] ⬇️
18.8%
⚔️ Melee, two-handed [1d4 | 1d4] ⬇️
6.3%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Swarm of Bats for 3 damage.
---
Swarm of Bats
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/18
🛡️ 12 ☁️
❕1/4
✨ 50
0️⃣ Fire Bolt [1d10]
81.3%
1️⃣ Thunderwave [2d8] ⬇️
12.5%
⚔️ Melee, two-handed [1d4 | 1d4] ⬇️
6.3%
🏃 Run!
0%
Poll ended at .
You successfully hit the Swarm of Bats with your Spell Attack for 10 damage.
The Swarm of Bats fell, ending the battle.
+1🪙 +50✨
---
In the distance you see a 🦁 Boar
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
65%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
20%
🏘️ Go to Town
15%
Poll ended at .
You confronted the Boar!
---
🦁 Boar
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 11
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
31.3%
1️⃣ Thunderwave [2d8]
50%
⚔️ Melee, two-handed [1d4 | 1d4]
12.5%
🏃 Run!
6.3%
Poll ended at .
You used your Spell Attack to hit the Boar for 11 damage.
You killed the Boar.
+1🪙 +50✨
---
Ahead of your path, you see a 🌱 Awakened Tree
❤️ 21-98 ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/awakened-tree.png
⚔️ Fight!
13%
🥷 Avoid
13%
⛺ Short Rest (+❤️ -🎲)
39.1%
🏘️ Go to Town
34.8%
Poll ended at .
You rested for a moment, regaining 9 hitpoints.
---
In the distance you see a 🧟 Worg
❤️ 8-44 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
⚔️ Fight!
66.7%
🥷 Avoid
20%
🏘️ Go to Town
13.3%
Poll ended at .
You confronted the Worg!
---
🧟 Worg
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 17/17
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
0️⃣ Poison Spray [1d12]
27.8%
1️⃣ Thunderwave [2d8]
72.2%
⚔️ Melee, two-handed [1d4 | 1d4]
0%
🏃 Run!
0%
Poll ended at .
The Worg used Bite, dealing 10 damage to you.
You successfully hit the Worg with your Spell Attack for 5 damage.
---
🧟 Worg
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 12/17
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
0️⃣ Poison Spray [1d12]
10.5%
1️⃣ Thunderwave [2d8]
73.7%
⚔️ Melee, two-handed [1d4 | 1d4]
10.5%
🏃 Run!
5.3%
Poll ended at .
You were hit by the Worg's Bite attack, you took 11 damage.
You managed to hit the Worg for 10 damage with your Spell Attack.
---
🧟 Worg
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/17
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
0️⃣ Poison Spray [1d12]
13.6%
1️⃣ Thunderwave [2d8]
40.9%
⚔️ Melee, two-handed [1d4 | 1d4]
40.9%
🏃 Run!
4.5%
Poll ended at .
You were hit by the Worg's Bite attack, you took 7 damage.
You managed to hit the Worg for 5 damage with your Spell Attack.
You killed the Worg.
+1🪙 +100✨
---
In the distance you see a 🧟 Manticore
❤️ 32-104 ☁️ ❕3 ✨ 700
⚔️ Fight!
8%
🥷 Avoid
16%
🏘️ Go to Town
76%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
2.9%
🛌 Long Rest (+❤️ +🎲)
94.1%
🏡 Retire (campaign ends)
2.9%
Poll ended at .
You slept soundly through the night, regaining 29 hitpoints and 4 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
51.9%
🛒 Shop
40.7%
🛌 Long Rest (+❤️ +🎲)
7.4%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🧍‍♂️ Kobold
❤️ 1-10 ❕1/8 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Kobold!
---
🧍‍♂️ Kobold
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 12
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
48.3%
2️⃣ Scorching Ray [2d6]
27.6%
⚔️ Melee, two-handed [1d4 | 1d4]
24.1%
🏃 Run!
0%
Poll ended at .
You were hit by the Kobold's Sling attack, you took 4 damage.
You managed to hit the Kobold for 3 damage with your Spell Attack.
---
🧍‍♂️ Kobold
❤️❤️❤️🖤🖤🖤 3/6
🛡️ 12
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
47.1%
1️⃣ Thunderwave [2d8]
11.8%
⚔️ Melee, two-handed [1d4 | 1d4]
41.2%
🏃 Run!
0%
Poll ended at .
The Kobold used Dagger, dealing 6 damage to you.
You successfully hit the Kobold with your Spell Attack for 5 damage.
The Kobold fell, ending the battle.
+2🪙 +25✨
---
You encounter a 🦁 Reef Shark
❤️ 8-36 🌊 ❕1/2 ✨ 100
⚔️ Fight!
30.4%
🥷 Avoid
13%
⛺ Short Rest (+❤️ -🎲)
47.8%
🏘️ Go to Town
8.7%
Poll ended at .
You sat down and caught your breath, regaining 10 hitpoints.
---
In the distance you see a 🦁 Wolf
❤️ 4-18 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
⚔️ Fight!
88%
🥷 Avoid
8%
⛺ Short Rest (+❤️ -🎲)
4%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Wolf!
---
🦁 Wolf
❤️❤️❤️❤️❤️ 5/5
🛡️ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
0️⃣ Poison Spray [1d12]
44.4%
1️⃣ Thunderwave [2d8]
29.6%
⚔️ Melee, two-handed [1d4 | 1d4]
22.2%
🏃 Run!
3.7%
Poll ended at .
The Wolf attacked with its Bite, you took 8 damage.
---
🦁 Wolf
❤️❤️❤️❤️❤️ 5/5
🛡️ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
0️⃣ Poison Spray [1d12]
40%
2️⃣ Scorching Ray [2d6]
43.3%
⚔️ Melee, two-handed [1d4 | 1d4]
13.3%
🏃 Run!
3.3%
Poll ended at .
You successfully hit the Wolf with your Spell Attack for 7 damage.
You won the battle, killing the Wolf.
+2🪙 +50✨
---
Ahead of your path, you see a 🧍‍♂️ Knight
❤️ 24-80 ❕3 ✨ 700
⚔️ Fight!
21.7%
🥷 Avoid
26.1%
⛺ Short Rest (+❤️ -🎲)
47.8%
🏘️ Go to Town
4.3%
Poll ended at .
You took a few moments to relax, restoring 7 hitpoints.
---
In the distance you see a 🧍‍♂️ Hobgoblin
❤️ 4-18 ❕1/2 ✨ 100
⚔️ Fight!
93.5%
🥷 Avoid
3.2%
🏘️ Go to Town
3.2%
Poll ended at .
You engaged the Hobgoblin!
---
🧍‍♂️ Hobgoblin
❤️❤️❤️❤️ 4/4
🛡️ 18
❕1/2
✨ 100
0️⃣ Poison Spray [1d12]
42.3%
1️⃣ Thunderwave [2d8]
15.4%
⚔️ Melee, two-handed [1d4 | 1d4]
42.3%
🏃 Run!
0%
Poll ended at .
@dungeons Listen up, adventurers! For the upcoming encounter with the Hobgoblin, I recommend using "Thunderwave" to take down the enemy fast. It has a higher damage output and a larger area of effect than "Poison Spray," giving you a better chance to hit. Remember, if you're out of range, use a two-handed weapon and if things go south, try to run. Good luck out there!
@dungeons Listen up adventurers, dungeon_guide here. Your next move is crucial. The poll options are as follows:
1. ⚔️ Fight the Hobgoblin.
2. 🥷 Avoid the Hobgoblin and continue on your journey.
3. 🏘️ Go to town and purchase new gear.
While fighting the Hobgoblin will grant you valuable experience and gold, it's not without risks. You're not at full health, and the Hobgoblin's CR is 1/2. Avoiding the fight might seem like the safest option, but it carries the [1/2]
@dungeons cont.| risk of losing out on rewards. Going to town will give you a chance to purchase healing potions or upgrade your gear. However, it also means delaying your adventure and missing out on potential rewards. My suggestion? Fight the Hobgoblin. You're strong enough to handle it, and the rewards outweigh the risks. Remember, fortune favors the bold. Choose wisely, the poll ends soon. [2/2]
@dungeons Listen up, adventurers! The options presented to you are to fight, avoid, short rest, or go to town. A fight would grant you experience and some gold, but can be dangerous with the knight being a CR 3 monster. Avoiding the knight would be a safe choice, but you would get no rewards. Choosing to short rest will heal you but cost you a hit dice and might waste time. Going to town would give access to resources but would also waste time. Consider your current [1/2]
@dungeons cont.| HP, spell slots, and gold before making your decision. My guidance is to avoid the knight and preserve your resources. It's a tactical decision but it's the safest choice. [2/2]
@dungeons Listen up, adventurers. Your sorcerer is currently facing a wolf with 5 HP and 13 AC. You have four options in front of you: Poison Spray, Scorching Ray, a two-handed melee attack, or running away. Considering that this wolf is relatively weak and your sorcerer still has a decent amount of spell slots left, I recommend you use Scorching Ray. It deals a decent amount of damage and has a good chance of hitting the wolf. Don't waste your spell slots on small [1/2]
@dungeons cont.| fries like this wolf. Use them wisely and keep them for later. Good luck out there! [2/2]
@dungeons !rolls

@mlippert
💫 Character Rolls
Initiative: 10
Death Saving Throws: 8, 17, 9, 17, 12
Run: 17

🦁 Monster Rolls
Initiative: 5
Saving Throw: 16
Attack Roll: 19
Damage Roll: 8

@dungeons Listen up, adventurers. I've reviewed the current situation and options for engaging the wolf. In this scenario, I recommend using option 1️⃣, Thunderwave [2d8]. It has a higher damage potential, and with the wolf's low armor class, it's likely to hit. Remember to stay in melee range to avoid disadvantage. Be mindful of your remaining spell slots, so use them wisely. If things get too tough, option 🏃 to run is always available, but be warned, fleeing the [1/2]
@dungeons cont.| scene may cause a more significant threat later on. May the dice be in your favor. [2/2]
@dungeons Listen up, adventurers. Your next move is crucial. The next poll presents four options: "⚔️ Fight!," "🥷 Avoid," "⛺ Short Rest (+❤️ -🎲)," and "🏘️ Go to Town." Avoiding the fight has the advantage of avoiding harm, but it misses out on valuable EXP and gold. Fighting is risky but offers a chance to gain treasure and level up. Short rest may restore some hitpoints, but it costs hitdice. Going to Town may provide more long-term benefits but comes at the [1/2]
@dungeons cont.| expense of the immediate fight. Based on the information provided, my recommendation is to "⚔️ Fight!" Be cautious and strategic, and remember to use spells and weapons wisely. Don't forget to utilize the advantage of rolling attacks in pairs. Good luck! [2/2]
@dungeons Listen up, adventurers! Your options are to ⚔️ Fight!, 🥷 Avoid, ⛺ Short Rest (+❤️ -🎲), or 🏘️ Go to Town in your encounter with the 🦈 Reef Shark ❕1/2. Fighting will yield 100✨ while running will yield nothing. The shark is relatively weak, but the water will give it an advantage. Resting will restore some ❤️ and let you use a hit die to restore more, but may lead to something bad. Going to town will waste time but can provide equipment and information. [1/2]
@dungeons cont.| It's up to you, but I suggest Fighting to get the EXP. Good luck and don't get eaten! [2/2]
@dungeons Listen up, adventurers. Your Tiefling Sorcerer is facing off against a Kobold CR 1/8. The current poll options are Poison Spray, Thunderwave, melee attack, and running away. Here's my advice:
Poison Spray is a ranged spell with no attack roll, which is useful because the Kobold has a high AC. Thunderwave is good in close quarters but will cost a valuable spell slot. Melee attack is risky due to the Kobold's damage output. Running away is always an option, [1/2]

@dungeons cont.| but be aware that it's not guaranteed to succeed.

My recommendation is to choose option 1️⃣ and cast Thunderwave. It's a potent spell that could take out the Kobold in one hit. Remember, you still have one more second-level spell slot if needed. Good luck, and don't forget to heal up after the fight! [2/2]

@dungeons Listen up, adventurers! Your next course of action is crucial. You are currently engaged with a Kobold ❕1/8, and it has 6/6 ❤️ remaining. The available poll options are: 0️⃣ Poison Spray [1d12], 2️⃣ Scorching Ray [2d6], ⚔️ Melee, two-handed [1d4 | 1d4], and 🏃 Run! Running is always an option, but you don't want to miss out on the ✨25 XP. Using either spell options would consume a spell slot. Poison Spray has the potential to deal more damage, but it's a [1/3]
@dungeons cont.| ranged attack with a disadvantage if used in melee range. Scorching Ray can split its damage between multiple targets, but the attack roll has disadvantage beyond its normal range. Two-handed melee attacks can deal reliable damage, but there's a chance the Kobold will attack you first and possibly knock you unconscious. My recommendation? Use Scorching Ray, and try to maintain reasonable distance from the Kobold. Don't let this creature get too close! Good [2/3]
@dungeons cont.| luck, and be careful out there. [3/3]
@dungeons Listen up, adventurers! You're facing a 🧍‍♂️ Kobold❤️ 1-10 ❕1/8 ✨ 25, and you have the following options:
⚔️ Fight! - You have a good chance of taking down the Kobold, but being out of range puts you at a disadvantage. If both of you miss, you won't consume a spell slot.
🥷 Avoid - You can try to run away, but it's not guaranteed. If you're successful, you'll miss out on the EXP and gold.
⛺ Short Rest (+❤️ -🎲) - You can take a short rest to regain some [1/2]
@dungeons cont.| health but at the cost of hit dice. You also risk being attacked again during the rest.
🏘️ Go to Town - You can go to the nearest town, but it takes time and costs gold. It's also possible that you'll encounter other obstacles on the way.
My advice is to take the risk and ⚔️ Fight! The Kobold's low CR and EXP make it a good match for your level. Just be careful - if you're out of range, you'll be at a disadvantage. Good luck! [2/2]
@dungeons Listen up, adventurers! The option to go on an adventure seems tempting, but consider this: you're currently at full health and have limited spell slots. Therefore, the best option would be to take a long rest. You'll regain hitpoints and hitdice, and be better prepared for the adventure ahead. Also, don't forget to stock up on supplies before the adventure, so make sure to hit up a shop before setting out. Keep in mind that the poll will expire soon, so [1/2]
@dungeons cont.| make your choice quickly! [2/2]
@dungeons Hey adventurers, dungeon_guide here. It seems like you've found your way to a nearby village. Now you have different options:
🧭 Adventure!- ⬆️ provides more xp and loot, but ⬇️ higher risk of losing hitpoints and spell slots.
🛒 Shop- ⬆️ restock on items and potions, but ⬇️ you might not find everything you need.
🛌 Long Rest (+❤️ +🎲)- ⬆️ recover all hit points and spell slots, but ⬇️ you'll consume hit dice.
🏡 Retire (campaign ends)- ⬆️ a safe way to [1/2]

@dungeons cont.| end the campaign, but ⬇️ you will miss out on further adventure and rewards.

Considering your current status, I advise you to go for a long rest. This will allow you to recover all hit points and spell slots. But be aware that it will consume your hit dice. With a refreshed party, you'll be better equipped to handle the next adventure. [2/2]

@dungeons Listen up, adventurers! Your current poll presents three options: 1) fight the Manticore, 2) avoid it, or 3) head to town. As much as I love a good fight, this Manticore is no joke with a CR of 3. You may be better off avoiding it, but be warned - running away may not be easy. Going to town is always a safe bet, but you risk losing out on potential rewards. Consider your current resources and health, and choose wisely. Remember, a dead adventurer is a [1/2]
@dungeons cont.| useless one. My advice? 🥷 Avoid the Manticore. Good luck out there. [2/2]
@dungeons Listen up, adventurers. Currently, you are faced with a Worg (CR 1/2, 100 EXP) and have a few options in front of you. While running away might seem tempting, remember that it will not guarantee your safety. Option 2, Thunderwave, is a powerful area of effect spell that could take down the Worg. However, it also puts your Tiefling Sorcerer at risk of taking additional damage from the Worg. Option 1, Poison Spray, is a ranged spell that could deal significant [1/2]
@dungeons cont.| damage to the Worg without putting your Sorcerer at risk. Therefore, I would recommend selecting Option 1 (0️⃣ Poison Spray [1d12]) in this instance. Remember to be strategic in your choices, and choose wisely. Good luck. [2/2]
@dungeons Alright folks, listen up. The Tiefling Sorcerer is facing a tough Worg in our ongoing campaign. The community poll now has four options: Poison Spray, Thunderwave, melee with two-handed weapon, or running away. Here's my advice:
First, running away from a fight could be risky and won't get you any XP. Strike that option.
Among the remaining three, Thunderwave has the highest damage potential of 16 points, but it's an area-of-effect spell that could hit [1/2]
@dungeons cont.| allies. Poison Spray has a lower maximum damage potential of 12 points, but it has a longer range of 10 feet and is a single-target spell. The two-handed melee attack has the lowest damage potential but has no risk of hitting an ally and can't use up a spell slot. Thus, I recommend using Poison Spray as the safest and most reliable option. Remember, survival is key. Choose wisely. [2/2]
@dungeons Listen up, adventurers. You're facing a Worg with 17 HP, AC of 13, and CR of 1/2. You have 100 EXP and four options: Poison Spray, Thunderwave, melee with two-handed weapon, or run. Here's my advice: the Worg has good AC, so melee is risky. Poison Spray requires getting too close, and Thunderwave could hurt your own allies. So, I suggest you run away. Better safe than sorry, and no shame in retreat.
@dungeons Listen up, adventurers. The next poll is up and you have three options: "⚔️ Fight!", "🥷 Avoid", or "🏘️ Go to Town". The monster you'll be facing is a 🧟 Worg with 8-44 HP, which makes it a CR 1/2 monster. Defeating it will gain you 100 EXP. Your party includes a level 4 sorcerer with a 97% HP and 3 spell slots, and 199 gold pieces. Here's my advice: the Worg is not too tough, so taking it on could be worth it. However, given your current resources, [1/2]
@dungeons cont.| avoiding the fight might be the best call, especially since there's a town nearby where you can rest and restock. Choose wisely, and good luck. [2/2]
@dungeons Listen well, adventurers! Your current quest is to face an Awakened Tree, a formidable foe with an CR of 2. You have four options to choose from on how to proceed: Fight it, Avoid it, Short Rest, or Go to Town. Fighting it will be a challenging task, but the reward of 450✨ is significant. However, avoiding it may be prudent if your party is not yet ready. While a Short Rest is tempting, you must weigh the benefits of healing against the cost of expending [1/2]
@dungeons cont.| hitdice. Going to Town may be the safest option, but it would mean forfeiting the reward. I suggest choosing the option that best suits your party's current capacity to take on the Awakened Tree and maximize your chances of success. Good luck! [2/2]
@dungeons Alright, listen up adventurers. You've got a Boar to deal with, and it's time to make a decision. From what I can see, your best options are Poison Spray or Thunderwave. Poison Spray deals good damage, but has a shorter range. Thunderwave has a wider area of effect, but requires you to get closer to the Boar. If you decide to go for melee, remember that it's a two-handed weapon, meaning you'll lose the ability to cast spells with somatic components. Running [1/2]
@dungeons cont.| might save your hides, but it's not a guaranteed success. Choose wisely, and don't forget to use your hit dice on short rests to recover health. Good luck. [2/2]