For my #solorpg games I have hit a snag, I need to find a way to do very simple, narrative, stat free combat that I can mostly memorize.

Been playing with an idea where a dice is rolled for the PC and NPC and you calculate the numbers between them to see what the result was.

example:
PC 3 and NPC 6 = 2

Then 2 would be a level of attack and maybe the higher roll would be the victor. BUT it still seems luck of the dice.

Any ideas?

#ttrpg #solottrpg #gamemechanic