#chaosnet #quest update; I wanted the medium of fake ether to not be centralised, and not to look like IP, so it's a line of daisy-chained objects chattering explicitly slowly and awkwardly to neighbors by TCP, since I wanted there to be collisions and propagation times. This has nothing to do with chaosnet, but it's my first pass at approximating how a chaosnet ether might work in some senses.
Real ether is a 75 ohm terminated coax line.
Anyway, servers can dump/receive packets over "ether"s